/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Supertank.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Suake2.UI.game;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using Monster = Suake2.UI.game.Monster;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Supertank
	{
		public M_Supertank()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "TreadSound";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.tread_sound, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_search";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (Lib.random() < 0.5)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_search1, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_search2, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_forward";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_forward;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_forward;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_run;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 60, - 60, 0);
				Math3D.VectorSet(self.maxs, 60, 60, 72);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				self.nextthink = 0;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertankRocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				int flash_number;
				
				if (self.s.frame == jake2.game.monsters.M_Supertank.FRAME_attak2_8)
					flash_number = Defines.MZ2_SUPERTANK_ROCKET_1;
				else if (self.s.frame == jake2.game.monsters.M_Supertank.FRAME_attak2_11)
					flash_number = Defines.MZ2_SUPERTANK_ROCKET_2;
				// (self.s.frame == FRAME_attak2_14)
				else
					flash_number = Defines.MZ2_SUPERTANK_ROCKET_3;
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, dir);
				Math3D.VectorNormalize(dir);
				
				Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertankMachineGun";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				int flash_number;
				
				flash_number = Defines.MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - jake2.game.monsters.M_Supertank.FRAME_attak1_1);
				
				//FIXME!!!
				dir[0] = 0;
				dir[1] = self.s.angles[1];
				dir[2] = 0;
				
				Math3D.AngleVectors(dir, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				if (self.enemy != null)
				{
					Math3D.VectorCopy(self.enemy.s.origin, vec);
					Math3D.VectorMA(vec, 0, self.enemy.velocity, vec);
					vec[2] += self.enemy.viewheight;
					Math3D.VectorSubtract(vec, start, forward);
					Math3D.VectorNormalize(forward);
				}
				
				Monster.monster_fire_bullet(self, start, forward, 6, 4, Defines.DEFAULT_BULLET_HSPREAD, Defines.DEFAULT_BULLET_VSPREAD, flash_number);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] vec = new float[]{0, 0, 0};
				float range;
				//float r;
				
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
				range = Math3D.VectorLength(vec);
				
				//r = random();
				
				// Attack 1 == Chaingun
				// Attack 2 == Rocket Launcher
				
				if (range <= 160)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_attack1;
				}
				else
				{
					// fire rockets more often at distance
					if (Lib.random() < 0.3)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_attack1;
					else
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_attack2;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_reattack1";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameUtil.visible(self, self.enemy))
					if (Lib.random() < 0.9)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_attack1;
					else
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_end_attack1;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_end_attack1;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				// Lessen the chance of him going into his pain frames
				if (damage <= 25)
					if (Lib.random() < 0.2)
						return ;
				
				// Don't go into pain if he's firing his rockets
				if (GameBase.skill.value_Renamed >= 2)
					if ((self.s.frame >= jake2.game.monsters.M_Supertank.FRAME_attak2_1) && (self.s.frame <= jake2.game.monsters.M_Supertank.FRAME_attak2_14))
						return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 10)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_pain1, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_pain1;
				}
				else if (damage <= 25)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_pain3, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_pain2;
				}
				else
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_pain2, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_pain3;
				}
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "supertank_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Supertank.sound_death, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_NO;
				self.count = 0;
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_death;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "SP_monster_supertank";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.deathmatch.value_Renamed != 0)
				{
					GameUtil.G_FreeEdict(self);
					return true;
				}
				
				jake2.game.monsters.M_Supertank.sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav");
				jake2.game.monsters.M_Supertank.sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav");
				jake2.game.monsters.M_Supertank.sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav");
				jake2.game.monsters.M_Supertank.sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav");
				jake2.game.monsters.M_Supertank.sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav");
				jake2.game.monsters.M_Supertank.sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav");
				
				//	self.s.sound = gi.soundindex ("bosstank/btkengn1.wav");
				jake2.game.monsters.M_Supertank.tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav");
				
				self.movetype = Defines.MOVETYPE_STEP;
				self.solid = Defines.SOLID_BBOX;
				self.s.modelindex = GameBase.gi.modelindex("models/monsters/boss1/tris.md2");
				Math3D.VectorSet(self.mins, - 64, - 64, 0);
				Math3D.VectorSet(self.maxs, 64, 64, 112);
				
				self.health = 1500;
				self.gib_health = - 500;
				self.mass = 800;
				
				self.pain = Suake2.UI.game.monsters.M_Supertank.supertank_pain;
				self.die = Suake2.UI.game.monsters.M_Supertank.supertank_die;
				self.monsterinfo.stand = Suake2.UI.game.monsters.M_Supertank.supertank_stand;
				self.monsterinfo.walk = Suake2.UI.game.monsters.M_Supertank.supertank_walk;
				self.monsterinfo.run = Suake2.UI.game.monsters.M_Supertank.supertank_run;
				self.monsterinfo.dodge = null;
				self.monsterinfo.attack = Suake2.UI.game.monsters.M_Supertank.supertank_attack;
				self.monsterinfo.search = Suake2.UI.game.monsters.M_Supertank.supertank_search;
				self.monsterinfo.melee = null;
				self.monsterinfo.sight = null;
				
				GameBase.gi.linkentity(self);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Supertank.supertank_move_stand;
				self.monsterinfo.scale = Suake2.UI.game.monsters.M_Supertank.MODEL_SCALE;
				
				GameAI.walkmonster_start.think(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "BossExplode";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] org = new float[]{0, 0, 0};
				
				int n;
				
				self.think = Suake2.UI.game.monsters.M_Supertank.BossExplode;
				Math3D.VectorCopy(self.s.origin, org);
				org[2] += 24 + (Lib.rand() & 15);
				switch (self.count++)
				{
					
					case 0: 
						org[0] -= 24;
						org[1] -= 24;
						break;
					
					case 1: 
						org[0] += 24;
						org[1] += 24;
						break;
					
					case 2: 
						org[0] += 24;
						org[1] -= 24;
						break;
					
					case 3: 
						org[0] -= 24;
						org[1] += 24;
						break;
					
					case 4: 
						org[0] -= 48;
						org[1] -= 48;
						break;
					
					case 5: 
						org[0] += 48;
						org[1] += 48;
						break;
					
					case 6: 
						org[0] -= 48;
						org[1] += 48;
						break;
					
					case 7: 
						org[0] += 48;
						org[1] -= 48;
						break;
					
					case 8: 
						self.s.sound = 0;
						for (n = 0; n < 4; n++)
							GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, Defines.GIB_ORGANIC);
						for (n = 0; n < 8; n++)
							GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, Defines.GIB_METALLIC);
						GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, Defines.GIB_ORGANIC);
						GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, Defines.GIB_METALLIC);
						self.deadflag = Defines.DEAD_DEAD;
						return true;
					}
				
				GameBase.gi.WriteByte(Defines.svc_temp_entity);
				GameBase.gi.WriteByte(Defines.TE_EXPLOSION1);
				GameBase.gi.WritePosition(org);
				GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
				
				self.nextthink = GameBase.level.time + 0.1f;
				return true;
			}
		}
		private void  InitBlock()
		{
			supertank_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0
				, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			supertank_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 12, TreadSound), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 12, null)};
			supertank_frames_forward = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 4, TreadSound), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null)};
			supertank_frames_turn_right = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, TreadSound), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_turn_left = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, TreadSound), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, M_Supertank.BossExplode)};
			supertank_frames_backward = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 0, TreadSound), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null)};
			supertank_frames_attack4 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_attack3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_attack2 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, supertankRocket), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, supertankRocket), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, supertankRocket), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			supertank_frames_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun)};
			supertank_frames_end_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		
		// This file generated by ModelGen - Do NOT Modify
		
		public const int FRAME_attak1_1 = 0;
		
		public const int FRAME_attak1_2 = 1;
		
		public const int FRAME_attak1_3 = 2;
		
		public const int FRAME_attak1_4 = 3;
		
		public const int FRAME_attak1_5 = 4;
		
		public const int FRAME_attak1_6 = 5;
		
		public const int FRAME_attak1_7 = 6;
		
		public const int FRAME_attak1_8 = 7;
		
		public const int FRAME_attak1_9 = 8;
		
		public const int FRAME_attak1_10 = 9;
		
		public const int FRAME_attak1_11 = 10;
		
		public const int FRAME_attak1_12 = 11;
		
		public const int FRAME_attak1_13 = 12;
		
		public const int FRAME_attak1_14 = 13;
		
		public const int FRAME_attak1_15 = 14;
		
		public const int FRAME_attak1_16 = 15;
		
		public const int FRAME_attak1_17 = 16;
		
		public const int FRAME_attak1_18 = 17;
		
		public const int FRAME_attak1_19 = 18;
		
		public const int FRAME_attak1_20 = 19;
		
		public const int FRAME_attak2_1 = 20;
		
		public const int FRAME_attak2_2 = 21;
		
		public const int FRAME_attak2_3 = 22;
		
		public const int FRAME_attak2_4 = 23;
		
		public const int FRAME_attak2_5 = 24;
		
		public const int FRAME_attak2_6 = 25;
		
		public const int FRAME_attak2_7 = 26;
		
		public const int FRAME_attak2_8 = 27;
		
		public const int FRAME_attak2_9 = 28;
		
		public const int FRAME_attak2_10 = 29;
		
		public const int FRAME_attak2_11 = 30;
		
		public const int FRAME_attak2_12 = 31;
		
		public const int FRAME_attak2_13 = 32;
		
		public const int FRAME_attak2_14 = 33;
		
		public const int FRAME_attak2_15 = 34;
		
		public const int FRAME_attak2_16 = 35;
		
		public const int FRAME_attak2_17 = 36;
		
		public const int FRAME_attak2_18 = 37;
		
		public const int FRAME_attak2_19 = 38;
		
		public const int FRAME_attak2_20 = 39;
		
		public const int FRAME_attak2_21 = 40;
		
		public const int FRAME_attak2_22 = 41;
		
		public const int FRAME_attak2_23 = 42;
		
		public const int FRAME_attak2_24 = 43;
		
		public const int FRAME_attak2_25 = 44;
		
		public const int FRAME_attak2_26 = 45;
		
		public const int FRAME_attak2_27 = 46;
		
		public const int FRAME_attak3_1 = 47;
		
		public const int FRAME_attak3_2 = 48;
		
		public const int FRAME_attak3_3 = 49;
		
		public const int FRAME_attak3_4 = 50;
		
		public const int FRAME_attak3_5 = 51;
		
		public const int FRAME_attak3_6 = 52;
		
		public const int FRAME_attak3_7 = 53;
		
		public const int FRAME_attak3_8 = 54;
		
		public const int FRAME_attak3_9 = 55;
		
		public const int FRAME_attak3_10 = 56;
		
		public const int FRAME_attak3_11 = 57;
		
		public const int FRAME_attak3_12 = 58;
		
		public const int FRAME_attak3_13 = 59;
		
		public const int FRAME_attak3_14 = 60;
		
		public const int FRAME_attak3_15 = 61;
		
		public const int FRAME_attak3_16 = 62;
		
		public const int FRAME_attak3_17 = 63;
		
		public const int FRAME_attak3_18 = 64;
		
		public const int FRAME_attak3_19 = 65;
		
		public const int FRAME_attak3_20 = 66;
		
		public const int FRAME_attak3_21 = 67;
		
		public const int FRAME_attak3_22 = 68;
		
		public const int FRAME_attak3_23 = 69;
		
		public const int FRAME_attak3_24 = 70;
		
		public const int FRAME_attak3_25 = 71;
		
		public const int FRAME_attak3_26 = 72;
		
		public const int FRAME_attak3_27 = 73;
		
		public const int FRAME_attak4_1 = 74;
		
		public const int FRAME_attak4_2 = 75;
		
		public const int FRAME_attak4_3 = 76;
		
		public const int FRAME_attak4_4 = 77;
		
		public const int FRAME_attak4_5 = 78;
		
		public const int FRAME_attak4_6 = 79;
		
		public const int FRAME_backwd_1 = 80;
		
		public const int FRAME_backwd_2 = 81;
		
		public const int FRAME_backwd_3 = 82;
		
		public const int FRAME_backwd_4 = 83;
		
		public const int FRAME_backwd_5 = 84;
		
		public const int FRAME_backwd_6 = 85;
		
		public const int FRAME_backwd_7 = 86;
		
		public const int FRAME_backwd_8 = 87;
		
		public const int FRAME_backwd_9 = 88;
		
		public const int FRAME_backwd_10 = 89;
		
		public const int FRAME_backwd_11 = 90;
		
		public const int FRAME_backwd_12 = 91;
		
		public const int FRAME_backwd_13 = 92;
		
		public const int FRAME_backwd_14 = 93;
		
		public const int FRAME_backwd_15 = 94;
		
		public const int FRAME_backwd_16 = 95;
		
		public const int FRAME_backwd_17 = 96;
		
		public const int FRAME_backwd_18 = 97;
		
		public const int FRAME_death_1 = 98;
		
		public const int FRAME_death_2 = 99;
		
		public const int FRAME_death_3 = 100;
		
		public const int FRAME_death_4 = 101;
		
		public const int FRAME_death_5 = 102;
		
		public const int FRAME_death_6 = 103;
		
		public const int FRAME_death_7 = 104;
		
		public const int FRAME_death_8 = 105;
		
		public const int FRAME_death_9 = 106;
		
		public const int FRAME_death_10 = 107;
		
		public const int FRAME_death_11 = 108;
		
		public const int FRAME_death_12 = 109;
		
		public const int FRAME_death_13 = 110;
		
		public const int FRAME_death_14 = 111;
		
		public const int FRAME_death_15 = 112;
		
		public const int FRAME_death_16 = 113;
		
		public const int FRAME_death_17 = 114;
		
		public const int FRAME_death_18 = 115;
		
		public const int FRAME_death_19 = 116;
		
		public const int FRAME_death_20 = 117;
		
		public const int FRAME_death_21 = 118;
		
		public const int FRAME_death_22 = 119;
		
		public const int FRAME_death_23 = 120;
		
		public const int FRAME_death_24 = 121;
		
		public const int FRAME_death_31 = 122;
		
		public const int FRAME_death_32 = 123;
		
		public const int FRAME_death_33 = 124;
		
		public const int FRAME_death_45 = 125;
		
		public const int FRAME_death_46 = 126;
		
		public const int FRAME_death_47 = 127;
		
		public const int FRAME_forwrd_1 = 128;
		
		public const int FRAME_forwrd_2 = 129;
		
		public const int FRAME_forwrd_3 = 130;
		
		public const int FRAME_forwrd_4 = 131;
		
		public const int FRAME_forwrd_5 = 132;
		
		public const int FRAME_forwrd_6 = 133;
		
		public const int FRAME_forwrd_7 = 134;
		
		public const int FRAME_forwrd_8 = 135;
		
		public const int FRAME_forwrd_9 = 136;
		
		public const int FRAME_forwrd_10 = 137;
		
		public const int FRAME_forwrd_11 = 138;
		
		public const int FRAME_forwrd_12 = 139;
		
		public const int FRAME_forwrd_13 = 140;
		
		public const int FRAME_forwrd_14 = 141;
		
		public const int FRAME_forwrd_15 = 142;
		
		public const int FRAME_forwrd_16 = 143;
		
		public const int FRAME_forwrd_17 = 144;
		
		public const int FRAME_forwrd_18 = 145;
		
		public const int FRAME_left_1 = 146;
		
		public const int FRAME_left_2 = 147;
		
		public const int FRAME_left_3 = 148;
		
		public const int FRAME_left_4 = 149;
		
		public const int FRAME_left_5 = 150;
		
		public const int FRAME_left_6 = 151;
		
		public const int FRAME_left_7 = 152;
		
		public const int FRAME_left_8 = 153;
		
		public const int FRAME_left_9 = 154;
		
		public const int FRAME_left_10 = 155;
		
		public const int FRAME_left_11 = 156;
		
		public const int FRAME_left_12 = 157;
		
		public const int FRAME_left_13 = 158;
		
		public const int FRAME_left_14 = 159;
		
		public const int FRAME_left_15 = 160;
		
		public const int FRAME_left_16 = 161;
		
		public const int FRAME_left_17 = 162;
		
		public const int FRAME_left_18 = 163;
		
		public const int FRAME_pain1_1 = 164;
		
		public const int FRAME_pain1_2 = 165;
		
		public const int FRAME_pain1_3 = 166;
		
		public const int FRAME_pain1_4 = 167;
		
		public const int FRAME_pain2_5 = 168;
		
		public const int FRAME_pain2_6 = 169;
		
		public const int FRAME_pain2_7 = 170;
		
		public const int FRAME_pain2_8 = 171;
		
		public const int FRAME_pain3_9 = 172;
		
		public const int FRAME_pain3_10 = 173;
		
		public const int FRAME_pain3_11 = 174;
		
		public const int FRAME_pain3_12 = 175;
		
		public const int FRAME_right_1 = 176;
		
		public const int FRAME_right_2 = 177;
		
		public const int FRAME_right_3 = 178;
		
		public const int FRAME_right_4 = 179;
		
		public const int FRAME_right_5 = 180;
		
		public const int FRAME_right_6 = 181;
		
		public const int FRAME_right_7 = 182;
		
		public const int FRAME_right_8 = 183;
		
		public const int FRAME_right_9 = 184;
		
		public const int FRAME_right_10 = 185;
		
		public const int FRAME_right_11 = 186;
		
		public const int FRAME_right_12 = 187;
		
		public const int FRAME_right_13 = 188;
		
		public const int FRAME_right_14 = 189;
		
		public const int FRAME_right_15 = 190;
		
		public const int FRAME_right_16 = 191;
		
		public const int FRAME_right_17 = 192;
		
		public const int FRAME_right_18 = 193;
		
		public const int FRAME_stand_1 = 194;
		
		public const int FRAME_stand_2 = 195;
		
		public const int FRAME_stand_3 = 196;
		
		public const int FRAME_stand_4 = 197;
		
		public const int FRAME_stand_5 = 198;
		
		public const int FRAME_stand_6 = 199;
		
		public const int FRAME_stand_7 = 200;
		
		public const int FRAME_stand_8 = 201;
		
		public const int FRAME_stand_9 = 202;
		
		public const int FRAME_stand_10 = 203;
		
		public const int FRAME_stand_11 = 204;
		
		public const int FRAME_stand_12 = 205;
		
		public const int FRAME_stand_13 = 206;
		
		public const int FRAME_stand_14 = 207;
		
		public const int FRAME_stand_15 = 208;
		
		public const int FRAME_stand_16 = 209;
		
		public const int FRAME_stand_17 = 210;
		
		public const int FRAME_stand_18 = 211;
		
		public const int FRAME_stand_19 = 212;
		
		public const int FRAME_stand_20 = 213;
		
		public const int FRAME_stand_21 = 214;
		
		public const int FRAME_stand_22 = 215;
		
		public const int FRAME_stand_23 = 216;
		
		public const int FRAME_stand_24 = 217;
		
		public const int FRAME_stand_25 = 218;
		
		public const int FRAME_stand_26 = 219;
		
		public const int FRAME_stand_27 = 220;
		
		public const int FRAME_stand_28 = 221;
		
		public const int FRAME_stand_29 = 222;
		
		public const int FRAME_stand_30 = 223;
		
		public const int FRAME_stand_31 = 224;
		
		public const int FRAME_stand_32 = 225;
		
		public const int FRAME_stand_33 = 226;
		
		public const int FRAME_stand_34 = 227;
		
		public const int FRAME_stand_35 = 228;
		
		public const int FRAME_stand_36 = 229;
		
		public const int FRAME_stand_37 = 230;
		
		public const int FRAME_stand_38 = 231;
		
		public const int FRAME_stand_39 = 232;
		
		public const int FRAME_stand_40 = 233;
		
		public const int FRAME_stand_41 = 234;
		
		public const int FRAME_stand_42 = 235;
		
		public const int FRAME_stand_43 = 236;
		
		public const int FRAME_stand_44 = 237;
		
		public const int FRAME_stand_45 = 238;
		
		public const int FRAME_stand_46 = 239;
		
		public const int FRAME_stand_47 = 240;
		
		public const int FRAME_stand_48 = 241;
		
		public const int FRAME_stand_49 = 242;
		
		public const int FRAME_stand_50 = 243;
		
		public const int FRAME_stand_51 = 244;
		
		public const int FRAME_stand_52 = 245;
		
		public const int FRAME_stand_53 = 246;
		
		public const int FRAME_stand_54 = 247;
		
		public const int FRAME_stand_55 = 248;
		
		public const int FRAME_stand_56 = 249;
		
		public const int FRAME_stand_57 = 250;
		
		public const int FRAME_stand_58 = 251;
		
		public const int FRAME_stand_59 = 252;
		
		public const int FRAME_stand_60 = 253;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_pain3;
		
		internal static int sound_death;
		
		internal static int sound_search1;
		
		internal static int sound_search2;
		
		internal static int tread_sound;
		
		//UPGRADE_NOTE: The initialization of  'TreadSound' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter TreadSound;
		
		//UPGRADE_NOTE: The initialization of  'supertank_search' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_search;
		
		//
		// stand
		//
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_stand;
		
		internal static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'supertank_stand' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_stand;
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_run;
		
		internal static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null);
		
		//
		// walk
		//
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_forward' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_forward;
		
		internal static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null);
		
		//UPGRADE_NOTE: The initialization of  'supertank_forward' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_forward;
		
		//UPGRADE_NOTE: The initialization of  'supertank_walk' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_walk;
		
		//UPGRADE_NOTE: The initialization of  'supertank_run' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_run;
		
		//
		// death
		//
		//UPGRADE_NOTE: The initialization of  'supertank_dead' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_dead;
		
		//UPGRADE_NOTE: The initialization of  'supertankRocket' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertankRocket;
		
		//UPGRADE_NOTE: The initialization of  'supertankMachineGun' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertankMachineGun;
		
		//UPGRADE_NOTE: The initialization of  'supertank_attack' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_attack;
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_turn_right' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_turn_right;
		
		internal static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_turn_left' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_turn_left;
		
		internal static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_pain3;
		
		internal static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_pain2;
		
		internal static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_pain1;
		
		internal static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_death1;
		
		internal static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_backward' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_backward;
		
		internal static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_attack4' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_attack4;
		
		internal static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_attack3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_attack3;
		
		internal static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_attack2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_attack2;
		
		internal static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_reattack1' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter supertank_reattack1;
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_attack1;
		
		internal static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1);
		
		//UPGRADE_NOTE: The initialization of  'supertank_frames_end_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] supertank_frames_end_attack1;
		
		internal static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run);
		
		//UPGRADE_NOTE: The initialization of  'supertank_pain' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter supertank_pain;
		
		//UPGRADE_NOTE: The initialization of  'supertank_die' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter supertank_die;
		
		//
		// monster_supertank
		//
		
		/*
		* QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush
		* Trigger_Spawn Sight
		*/
		//UPGRADE_NOTE: The initialization of  'SP_monster_supertank' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static EntThinkAdapter SP_monster_supertank;
		
		/// <summary>Common Boss explode animation. </summary>
		
		//UPGRADE_NOTE: The initialization of  'BossExplode' was moved to static method 'jake2.game.monsters.M_Supertank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static EntThinkAdapter BossExplode;
		static M_Supertank()
		{
			TreadSound = new AnonymousClassEntThinkAdapter();
			supertank_search = new AnonymousClassEntThinkAdapter1();
			supertank_stand = new AnonymousClassEntThinkAdapter2();
			supertank_forward = new AnonymousClassEntThinkAdapter3();
			supertank_walk = new AnonymousClassEntThinkAdapter4();
			supertank_run = new AnonymousClassEntThinkAdapter5();
			supertank_dead = new AnonymousClassEntThinkAdapter6();
			supertankRocket = new AnonymousClassEntThinkAdapter7();
			supertankMachineGun = new AnonymousClassEntThinkAdapter8();
			supertank_attack = new AnonymousClassEntThinkAdapter9();
			supertank_reattack1 = new AnonymousClassEntThinkAdapter10();
			supertank_pain = new AnonymousClassEntPainAdapter();
			supertank_die = new AnonymousClassEntDieAdapter();
			SP_monster_supertank = new AnonymousClassEntThinkAdapter11();
			BossExplode = new AnonymousClassEntThinkAdapter12();
		}
	}
}